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	<title>Comments on: Monday News Roundup &#8211; 03/08</title>
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		<title>By: PapaGhede</title>
		<link>http://www.seattle-geekly.com/2010/03/monday-news-roundup-0308/comment-page-1/#comment-810</link>
		<dc:creator>PapaGhede</dc:creator>
		<pubDate>Mon, 08 Mar 2010 22:40:11 +0000</pubDate>
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		<description>I&#039;m not sure how making your games inaccessable to your legitimate consumers was ever a good idea, but the current trends in DMA seem to do just that. It seems like the best way to copy protect a game these days is to make the multiplayer so kick-ass that people will buy a legitimate copy in order to play on the game servers that authenticate the serial or CD key. Make the single player good enough to get people used to the game and hooked on the concept, then require a login to go further or play with other people. Or they could just keep doing stupid stuff like this that will help people rationalize pirating their games, I guess.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure how making your games inaccessable to your legitimate consumers was ever a good idea, but the current trends in DMA seem to do just that. It seems like the best way to copy protect a game these days is to make the multiplayer so kick-ass that people will buy a legitimate copy in order to play on the game servers that authenticate the serial or CD key. Make the single player good enough to get people used to the game and hooked on the concept, then require a login to go further or play with other people. Or they could just keep doing stupid stuff like this that will help people rationalize pirating their games, I guess.</p>
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